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Separate node layout (relative pin offsets) from geometry (absolute positions), replacing the single geometry calculator with a layout → geometry two-step. Switch node SVG wrapper from <g> to <svg> so child elements can use percentage dimensions. Update Display node to compute its size from config resolution and add a config settings button stub. Disable the ViewModeSwitcher play button when any input pin is unconnected. Remove redundant node/connection event listeners from the simulation trigger. Key changes covered: - Layout / LayoutSource types split out from Geometry, with nodePinOffsetById replacing absolute positions - <g> → <svg> in Node/index.tsx so Default can use width="100%" - Display/geometry.ts now scales with config.resolution and exports layout constants - New ConfigSettingButton component for Display nodes - isEachInputPinConnected utility in component.ts gating the play button - executeSimulation decoupled from raw store events in the core slice
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Separate node layout (relative pin offsets) from geometry (absolute
positions), replacing the single geometry calculator with a
layout → geometry two-step. Switch node SVG wrapper from to
so child elements can use percentage dimensions. Update Display node
to compute its size from config resolution and add a config settings
button stub. Disable the ViewModeSwitcher play button when any input
pin is unconnected. Remove redundant node/connection event listeners
from the simulation trigger.
Key changes covered: